League of Legends Patch 13.24b Details

League of Legends is once again in the spotlight of the gaming community. Riot Games unexpectedly released a new update – League Patch 13.24b, making changes to eight champions, including the new hero Khway.

Patch 13.24b: New features and changes

Players have already been introduced to the League of Legends Season 2023 patch. LoL Patch 13.24 was released on December 6th, and shortly after, the publisher decided to make additional adjustments via a micropatch or so-called “b” patch. Such patches are usually released to quickly solve problems.

Hero changes in patch 13.24b

This patch includes changes to eight League champions, including Yona, who requires improvements, and the new champion Hvei. Seer has been on the radar of League developers since the game’s 166th character hasn’t made much of an impact and currently only has a 36.74 win rate, according to Lolalytics.

Arena Mode Balance Update

Patch 13.24b also made changes to the balance of the Arena mode. This update is already available on all servers and is expected to be the final patch in 2023.

LoL 13.24b Patch Notes

The nerfs affected Orianna, Syndra, Silas and Yona. Matt Leung-Harrison, League designer, notes that these champions have shown varying strengths recently in both professional play and elite solo queue.

Champion Buffs in League of Legends Patch 13.24b

  • Base AD: 55 ⇒ 59
  • AD Growth: 2.8 ⇒ 2.5
  • Base Health: 588 ⇒ 610
  • Health Growth: 105 ⇒ 103
  • Base Health: 550 ⇒ 580
  • Base Movement Speed: 325 ⇒ 330
  • Base Mana: 445 ⇒ 480
  • WW Shield Timing: As soon as the cast finishes ⇒ Instantly
  • WW Base Shield Values: 90/110/130/150/170 ⇒ 100/125/150/175/200
  • EW Setup Delay: 0.7 seconds ⇒ 0.65 seconds
  • EW Fire Delay: 0.35 seconds ⇒ 0.3 seconds
  • EW Chase Range: 500 ⇒ 600
  • EW Linger Duration: 1.35-3 seconds based on travel distance ⇒ 3 seconds
  • Eviscerate (E) – CD from 11/10.5/10/9.5/9s ⇒ 10/9.5/9/8.5/8s


  • Jaws of the Beast (Q) – Monster Percent Health Cap: 100/125/150/175/200 ⇒ 150/165/180/195/210


  • Blood Hunt (W) – Active Cooldown: 120/105/90/75/60 seconds ⇒ 100/85/70/55/40 seconds
  • Blood Hunt (W) – Bonus Movement Speed: 35/40/45/50/55% ⇒ 35/42.5/50/57.5/65%


Nerfs of Champions in Patch 13.24b of League of Legends:

  • Base Health: 600 ⇒ 585
  • Command Dissonance (W): Movement Speed Modifier: 30-50% (based on rank) ⇒ 20-40% (based on rank)


  • Kingslayer (W): Magic Damage: 70/105/140/175/210 (+90% AP) ⇒ 65/100/135/170/205 (+80% AP)


  • Heal: 20/40/60/80/100 (+40% AP) ⇒ 20/40/60/80/100 (+35% AP) (Note: heal is still doubled at ~60% missing health)
  • Dark Sphere (Q): Magic Damage: 75/110/145/180/215 (+70% AP) ⇒ 75/110/145/180/215 (+60% AP)


  • Spirit Cleave (W): Base Shield: 60-80 (based on level) ⇒ 40-90 (based on level)


Major changes in the Arena mode (2v2v2v2)

Riot Games presented three main components of the mode: Strategy, Balance and Arena Mechanics.

The company strives to create an exciting combination of tactical depth and strategic decision-making. They highlight the importance of scenarios where players take risks and tactical decisions play a crucial role. The company’s focus is clearly on champions with outstanding results.

On the issue of balance, Riot notes the relative balance of classes on average, but acknowledges the weakness of mages in a systemic sense. Therefore, a buff is being introduced for mages, including Liandry’s Torment.

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