Magic: The Gathering is an expensive hobby. Within the card game genre, it requires the most investment among its peers,
By Radoslav "Nydra" Kolev
Dota Auto Chess has skyrocketed to popularity. Streamers, both Dota 2 and card game players, are all playing it and
For anyone who started journey from Dota 1 and the W3C engine, they’ll know custom games, or rather custom maps,
In the last "Learning Artifact" article, we talked about what "card advantage" is. We defined it as: A process by which
Our "Learning Artifact" series of novice-friendly guides continues. Last week, we looked at using our tower hit points as a
In the fourth episode of "Learning Artifact", I touched on the basic economy of the game covered by the mana
Like every strategy games, trading card games (TCGs) are concerned with some form of economy management. In StarCraft, for example,
Heroes are the heart and soul of Artifact. They let you cast spells, have their own abilities and are generally
In our previous two articles, we covered the polar opposites of the archetype spectrum — aggro and control. Now, we turn
After examining aggro in the previous article, we continue our "Learning Artifact" series with zooming in on the next archetype.
To prepare for the launch of Artifact later this month (beta coming Nov. 19 and the full game on Nov.
Patch 7.07 has introduced several new items into the game and it seems all of them have found their own