We Were Here

We Were Here

This captivating series of four games revolves around intricate puzzles. The most noteworthy aspect is that all these games are interwoven with a single overarching storyline, though, akin to Miyazaki’s unique style, it is revealed quite hesitantly. This reluctance stems from the idea that the greatest feats have already been accomplished, leaving us as mere captives in this elaborate narrative. Nevertheless, let’s take a moment to delve into each of the four games and observe how the story has evolved over time, showcasing its depth and intricacies.

We were here Free Steam Account

This game is completely free and designed for two players, where one person explains the puzzles while the other carries out the actions. Most of the puzzle solutions change with each playthrough, so you’ll definitely need a partner to progress through the game. Memorizing everything isn’t really feasible, or you might manage it, but there are still plenty of variations to keep things interesting.

In total, we have seven puzzles—actually eight, but the eighth one is cleverly hidden away. Out of these, four puzzles feature different solutions, adding to the overall challenge.

We Were Here building

It’s quite straightforward and, importantly, highly replayable. You can enjoy it at least three times: twice with different roles and a third time while focusing on uncovering the hidden puzzle that adds a layer of excitement.

My friend and I spent around four hours playing through it, which is perfect for a fun evening together and quite enjoyable overall.

As for the story, it’s minimal; there isn’t a traditional plot, just some intriguing lore that hints at events from a long time ago, which adds a bit of depth.

The game runs smoothly even on low-spec PCs, making it accessible to a wide audience. Honestly, there’s not much more to elaborate on, but it’s definitely worth a try if you enjoy cooperative gameplay.

We were here too

The second installment comes with a price tag that reflects not just the gameplay but also the considerable budget and dedication poured into it by the talented team behind the scenes. The first part acts as a demo for what players can expect in the next chapters. There are a total of eleven puzzles included, with six of them changing, which honestly diminishes the replayability a bit due to that lower percentage of variety. Additionally, don’t forget there’s a hidden puzzle in this version that’s a bit more obvious than before.

As in the previous game, players can choose between two roles: the librarian and the explorer. This time, the librarian will also have to navigate through challenges, much like the explorer does. Similar to the last installment, this version will run smoothly on basic systems; these days, 8 GB of RAM is quite typical. The scale of the game has expanded, and so has the quality of textures, models, and various other elements. I can confidently say that the puzzles have become more engaging, offering a richer experience with increased complexity that keeps players on their toes.

We Were Here man

Honestly, it feels like the plot was completely abandoned and left somewhere on the shelf. Although a little knowledge is made towards the end, it does not quite compensate for the gaps.

Talks about something sensational, which does not take place. You can complete the game in about 6 hours if you decide to play three times, but the emotions will remain the same as in the previous one.

We were here together

Let’s kick things off with something crucial: the puzzles. There are considerably more this time—sixteen in total. But how many of them actually vary? Just seven. Here’s the thing: one puzzle is introduced almost right at the start, five are concentrated in one area, and the sixth pops up at the end. This design choice really diminishes the overall replayability. Plus, there are no hidden or secret puzzles in this installment, which makes the idea of replaying the game a third time less enticing—unless, perhaps, you decide to revisit it in a year or two with a different friend who hasn’t experienced it yet.

On the positive side, the visuals are charming, the soundtrack is delightful, and the distinct challenging puzzles make this installment at least twice as replayable. The puzzles have become more intricate, showcasing greater effort and creativity; you need to understand a bit more about their mechanics. However, once you grasp the solution, you can manage to complete them solo, which is a nice touch. Yet, this isn’t possible for certain sequences of puzzles, where teamwork remains essential. The balance between challenge and enjoyment is well-maintained, making for an engaging experience overall.

We Were Here with a Torch

At last, the storyline has arrived, and it’s not just any storyline—it’s a TRUE STORYLINE that captivates from the very start!

We encounter one of the main antagonists from the first chapter, who previously lacked a voice and a clear appearance. It’s fascinating how the narrative unfolds differently for two characters, only converging at the very end. Initially, there isn’t much of a storyline; it truly kicks off once you step into the castle, immersing you in its dark and mysterious atmosphere.

In this installment, the roles have been thoughtfully reimagined. If you decide to start from the very beginning, you’ll have the opportunity to choose your paths within the game itself. This adds a layer of complexity and choice that engages players. However, as the story progresses, you’ll eventually go your separate ways, and it’s poignant to realize you won’t reunite until the very conclusion, which adds emotional weight to the narrative.

As for achievements, I managed to earn the Sunflower in 14 hours, just like in the earlier games. During our second playthrough, we sort of drifted away from the game, forgetting about it for a while. It wasn’t until recently that we both remembered the excitement of the new installment being released. So, you could say the third part can be completed in roughly 10 hours if you dive into both perspectives right after finishing the initial run.

We Were Here Forever

In technical terms, this installment stands out as one of the most visually striking yet somewhat awkward entries in the series. In fact, if you think about it, all four parts display their own clumsy moments, but this one notably pushes the boundaries. The game features a total of seventeen puzzles, yet only one truly offers any replay value. I find this quite disappointing, and I’ll explain my reasoning later on, as it feels like a missed opportunity for deeper engagement and challenge.

In this edition, everything has escalated significantly. For instance, the price tag—it’s the priciest of them all, which raises expectations. While the third part lacked substantial lore, this time they bombard players with a wealth of background information and a rich narrative that adds depth. The graphics are undeniably impressive, looking great even on lower settings, which is a pleasant surprise. The music has finally improved, creating a more immersive experience that resonates better with the gameplay’s tone and enhances emotional engagement. However, there’s a downside: you won’t be able to run this edition on older machines. Don’t let the specifications deceive you; since it’s developed in Unity, it can suffer from severe lag when trying to load two textures at once. This results in annoying flickering and constant reloads, which only amplifies frustration and unnecessarily strains your graphics card. Overall, while there are many strengths, these technical issues can detract from the overall experience.

We Were Here in the Room

The network code feels quite fragile and frequently disconnects for seemingly no reason at all. Even if you manage to reconnect, you might discover that some essential features are unavailable—such as selecting items or interacting with objects—which can ultimately make the game nearly unplayable.

This is just one frustrating aspect to consider, aside from the overall lackluster replay value that the game offers. Let’s take a moment to discuss a new addition to the gameplay: you can now decide who goes where and what actions to take by playing rock-paper-scissors. This mechanic is particularly interesting because you and your partner navigate the same environments together, rarely splitting up, if at all, and you work closely as a team. It adds a fun twist to the cooperative experience and encourages communication, making the adventure all the more engaging.

As I mentioned earlier, the replayability really suffers quite a bit. Once you’ve memorized more than half of the puzzle solutions, you can likely breeze through the game solo with relative ease. In fact, both of the first two can also be tackled alone if you commit to remembering all the intricate combinations. The second one poses a greater challenge since a partner is still needed for certain parts, but the first can be fully completed solo, even if it relies on one specific glitch that makes things a bit easier.

When it comes to the story, the game does a remarkable job of revealing its narrative and lore, offering a wealth of background on the characters and their motivations. By the end, it becomes clearer who everyone is and what roles they play, yet the conclusion complicates matters. It leaves us pondering what we’ve truly accomplished, what the stakes were, and what it all signifies in the grand scheme of things. This ambiguity adds an intriguing layer to the experience, prompting deeper reflection on our journey throughout the game.

We Were Here adventure

The puzzles are even more captivating, and when we step into the box… it’s truly a mind-blowing experience. The game is overflowing with challenges and endless interactions with your partner in this adventure. Each puzzle feels like a new opportunity to collaborate and think critically together.

Sadly, there are no hidden puzzles here. One session took me 14 hours, which means it’s quite accessible—about 18 to 20 hours for two complete playthroughs. This makes it a great option for those looking to dive deep into a cooperative experience without feeling overwhelmed.

Afterword

Overall, it’s tough to discuss the puzzles because I want to avoid spoiling any of the solutions or intricate details. Even a single word can ruin the surprise, lessen the excitement, or hint at something crucial that you should discover organically. It’s best to approach the We Were Here series without any insights into what the game will ask you to communicate with your teammate, as every revelation feels rewarding.

As always, enjoy great games and steer clear of the ones that aren’t worth your time. Engaging in experiences like this not only challenges your mind but also deepens the bond with your partner, making every moment memorable and worthwhile.

We Were HereĀ system requirements

The hardware requirements for running We Were Here are detailed in the official system requirements. These parameters provide players with a comfortable and stable gaming experience with a good frame rate and minimal loading delays, which contributes to the high dynamics of events.

The minimum system requirements for We Were Here are designed to ensure that the game runs correctly even at the lowest graphics settings. This allows users with basic configurations to enjoy the gameplay without serious technical difficulties or loss of quality of impressions.

At the same time, the recommended PC specifications reveal what kind of equipment is required to fully reveal the visual and technological potential of We Were Here. When using computers that meet these requirements, players will be able to experience the game at maximum graphics settings, which significantly enhances the immersion effect and overall enjoyment of the game.

Requirement Minimum Recommended
Operating System Windows 7 (64-bit) or later Windows 10 (64-bit)
Processor Intel Core i3-4130 or AMD FX-6300 Intel Core i5-4460 or AMD FX-6300
RAM 4 GB 8 GB
Graphics Card NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260X NVIDIA GeForce GTX 960 or AMD Radeon R9 280X
DirectX Version 11 Version 11
Storage 5 GB available space 5 GB available space
Sound Card DirectX compatible DirectX compatible
Internet Connection Broadband Broadband

How to play We Were Here for free on Steam via VpeSports

Want to experience a real team adventure, where survival depends on your ability to listen and speak? Then We Were Here is exactly what you need. Two players, two different paths, one chance to escape from a mysterious abandoned fortress. And great news: now you can play absolutely free!

On the VpeSports website, you can get access to a Free Steam account with We Were Here – and it really works. It’s simple: go through a quick registration, go to the section with free Steam games and find We Were Here in the list. Then – a download button and clear step-by-step instructions, so that in a couple of minutes you and your partner begin the fight for salvation.

We Were Here scuba diver

If the game captivates you (and it can’t be otherwise – after all, every word decides fate here), be sure to leave a review. This will help others make a choice, and you will get a bonus: after moderation of the comment, you will receive a login and password by e-mail. If it doesn’t work the first time, no problem, just edit the text a little and send it again.

To stay up to date with new co-op projects, get new accounts, and chat with other adventurers, subscribe to our Telegram channel. There’s a lively community, helpful tips, and quick help if something goes wrong.

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