It Takes Two

It Takes Two

There aren’t many games that truly shine when played with two players — and that’s a shame, to be honest. After all, when interaction with a partner becomes a key element, especially in an asymmetrical co-op, where each player has their own role and tasks — the game comes alive, turning into a real adventure. In 2017, Youssef Fares took a risk to go against the grain: his A Way Out not only required the mandatory participation of two, but also allowed you to play the entire game with a friend using just one copy. The project took off, but it failed to inspire the industry to do something similar. So Fares had to push the idea further himself — and the next step was the bright co-op platformer It Takes Two, where the interaction between players became even deeper and more important.

It Takes Two Free Steam Account

I already wrote about many things that are important to know about It Takes Two in the preview after getting acquainted with the first two chapters. But in short, the story begins with a crisis in the family: Cody and May are going to get a divorce. Their little daughter is worried and, without realizing it, bewitches her parents – they turn into living dolls. They will be able to return to normal life only if they learn to understand and hear each other again. And they are helped in this by a rather annoying, but charming mentor – a magic book named Dr. Hakim. While Cody and May stubbornly do not want to change, Hakim sends them on a protracted adventure that unfolds right in and around their home. Everyday locations suddenly take on a new face: for example, a dusty closet turns into a giant labyrinth of hoses, a nursery – into a land of toy trains and miniature castles, and an ordinary snow globe – into an entire snowy province. All thanks to the fact that the heroes are now tiny, and the world around them has become huge and full of surprises. It Takes Two masterfully transforms familiar objects into testing grounds, explorations, and just fun interactions.

It Takes Two Free Steam Account

As the story progresses, Cody and May gain new abilities — and different ones for each. In the closet, for example, Cody throws nails, and May swings a hammer. In the garden, she waters the plants, and he can turn into flowers. In the space chapter, she walks on the walls, and he can change his size. Every hour and a half, the game throws up something new that doesn’t let you get bored.

Most likely, this is due to the personal anxiety of Yusef Fares — he has said more than once that he gets upset when players don’t reach the end. So he decided to do everything to prevent this from happening. In most games, the gameplay opens up by the middle, and then it’s a routine. Here, everything is different: each new chapter is like a breath of fresh air. Even if the mechanics are repeated, the presentation is constantly changing, and you want to know: what’s next? What other surprises have the developers prepared? This applies not only to the mandatory levels, but also to mini-games for two, and all sorts of funny interactive things scattered around the map.

Why It Takes Two's Plot Is Disappointing Despite Great Gameplay

However, at its core, It Takes Two remains a platformer with puzzles. Most often, you will have to jump, fight enemies or use each other’s abilities to move on. The game is linear, the tasks, as a rule, have an obvious solution, and the difficulty is not high: there are enough checkpoints, as many lives as you like. It Takes Two does not try to challenge, it wants to give a joint fun adventure, where interaction is more important than hardcore. Against this background, it is strange that the developers refused such a useful thing as a virtual pointer – like in Portal 2, where you can directly show your partner the right place. Of course, you can explain yourself with words, and this is even useful, but in a number of situations such a feature would clearly not hurt – especially when you want to quickly figure out the next task.

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Why It Takes Two’s Plot Is Disappointing Despite Great Gameplay

Unfortunately, in the case of It Takes Two, the script is exactly the element that makes you want to say not “wow” but “eh”. And it’s not that there isn’t enough of it: there’s enough dialogue in the game, the characters Cody and May are constantly talking, arguing, shouting, grumbling, and even trying to behave kindly towards the end. But all of this sounds either boring or irritating. In the first hours, they almost never shut up – they exchange jabs, lose their temper, make sarcastic remarks – but all of this doesn’t evoke any sympathy or even simple interest. Their “relationships” are essentially built on the same routine: first we quarrel, then slowly move towards reconciliation, and all of this without much depth. It would seem that this is a story about love, about how to restore the connection between two people tired of each other – but in fact, it resembles a routine plot from a family psychologist’s brochure.

The characters’ reactions to what’s happening around them are a separate song. They often comment on what they see, but the lines seem to be copied from some template: “wow, cool!” or “oh my god, we’re going to die!” At the same time, in the game world, there is no death as such – the heroes instantly return to battle, which further deprives everything that should be at least a little bit stressful of drama. And when the drama is lame, and the stakes are at zero, the player can only enjoy the gameplay. And even then – until one of the heroes once again begins to irritate with another meaningless phrase.

it takes two gameplay

It is worth admitting: the dialogues do not sound at all strained – they were clearly not written by a neural network. But the problem is different: they are flat. Uninteresting. Without intonation or semantic “hooks”. But It Takes Two is positioned as a romantic comedy. And here comes the main irony: the romance here is like a dry report on life together, and the comedy at best evokes a weak grin. Sometimes it seems as if the scriptwriters weren’t really trying to joke – they just added a few funny scenes that can only entertain children. The problem is that the game itself is not at all for children: the age rating is “12+”, and the plot centers on a marriage crisis, growing up and fatigue from life. This is a story for those who have already lived a little and realized that not all dreams come true, and everyday life can easily kill the former passion. But it is presented as if it is afraid to go deeper, to touch a raw nerve – and in the end we get neither one thing nor the other.

In addition, It Takes Two has at least one episode that is capable of seriously shocking. Not just causing awkwardness, but specifically making you feel disgusted by the actions of the main characters. It stands out so much from the rest of the narrative that at some point you want to pause the game and ask: “Seriously? Is this how you want me to empathize with these people?” Against this background, even the most difficult moments from Spec Ops: The Line seem more logical – because there was a deep meaning behind the cruelty. Here, it’s just a script decision for the sake of moving forward, without the proper emotional development. It’s interesting that the director and screenwriter of the project, Youssef Fares, did not hide the fact that he deliberately made the characters so “uncomfortable.” In an interview, he said that their behavior can cause hostility in players – and that this is supposedly important for their personal arcs. Okay, let’s assume. But here’s the problem: if you spend 10-12 hours with the characters and almost all this time you feel uncomfortable looking at them, where is the catharsis? Where is the point at which you begin to feel sympathy for them or at least respect? Alas, I personally did not find such a point. And the finale, in which everything should have been sorted out, turned out to be crumpled, without a climax, with some too quiet “final chord”. After another gameplay segment, the screen simply darkens – and the credits begin.

And this is especially surprising, given that Fares is a man with a film past and the author of the magnificent A Way Out. There, despite some conventions, the story grabbed your soul. Here, there is a feeling that the script simply did not reach the level set by the visuals and gameplay. As if it was written “on a residual principle”, just to connect puzzles, levels and scenes with bosses.

It Takes Two System Requirements

Nevertheless, all of the above is not a sentence. Yes, the script sags, yes, the heroes do not evoke sympathy, and the plot is not memorable. But if you discard all these nuances and look at the game as what it really is – an excellent cooperative platformer – then It Takes Two works simply brilliantly. The visual diversity of the levels is amazing, the mechanics never get boring, and the “two against the world” format is implemented, perhaps, better than anywhere else. In the company of a good friend or partner, this game can give a lot of bright, funny and emotional moments. And yes, even if the plot is not up to par, it is so nice to solve problems, jump, laugh and overcome obstacles together. Ultimately, It Takes Two is about shared experience. And how you interpret it – as a parable about the complexities of marriage or just as a fun adventure – is up to you.

Is It Takes Two Worth Playing in 2025: Pros and Cons

It Takes Two never lets you get bored for a second — literally every new scene brings something fresh: a new mechanic, an unexpected task or an interesting situation. Constantly updating gameplay ideas is a really cool achievement. But the humor is not so smooth. Josef Fares would definitely do well to look at Portal 2 to understand how to make truly funny comedy in games.

Is It Takes Two Worth Playing in 2025 Pros and Cons

What pleased:

  • endless variety of tasks and gameplay discoveries
  • the whole game is built on cooperation – it is interesting and fun to play together
  • tasks are simple, but not primitive – intuitive
  • many cute features and competitive mini-games
  • one copy of the game is enough for online mode

What upset:

  • the main characters cause more irritation than sympathy
  • the game tries to be funny, but the jokes are often off

It Takes Two System Requirements

It Takes Two – System Requirements

Minimum Recommended
OS: Windows 8.1 or 10 (64-bit) OS: Windows 10 (64-bit)
Processor: Intel Core i3-2100T / AMD FX-6100 Processor: Intel Core i5-3570K / AMD Ryzen 3 1300X
Memory: 8 GB RAM Memory: 16 GB RAM
Graphics: NVIDIA GTX 660 / AMD R7 260X Graphics: NVIDIA GTX 980 / AMD R9 290X
DirectX: Version 11 DirectX: Version 11
Storage: 50 GB available Storage: 50 GB free space

How to play It Takes Two for free on Steam via VpeSports

Want to spend an evening in a bright, kind and sometimes crazy adventure with a friend – and at the same time not spend a penny? Then you are definitely in the right place. It Takes Two, one of the most touching and original cooperative games of recent years, is now available absolutely free on our platform!

It is very easy to get into this magical story: go to the VpeSports website and create your account. After logging in, look in the section with free steam account – your ticket to the world of It Takes Two is already waiting there. On the game page, you will find not only a detailed review, but also a button that will open step-by-step instructions for you: from downloading to launching – everything is as clear as possible and without unnecessary hassle.

But what is really important to us is your emotions. What did you feel while playing It Takes Two? What moments made you smile or touched you to goosebumps? Share it in the comments under the review. We read every review – these are not just words. We are pleased to know that you are with us not just for the game, but for real communication. True, there is one “but”: before publication, comments are moderated. So if suddenly your message did not appear right away, just check if everything is ok and send it again. After approval, you will receive login data by email.

How to play It Takes Two for free on Steam via VpeSports

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If something did not work out with the launch, no problem. We have prepared a detailed guide that will help you launch It Takes Two without stress and immediately dive into this magical story of love, friendship and teamwork.

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163 thoughts on “It Takes Two

  1. Thank you for this game. I have wanted to play this game with my friend for a long time, it is also made easier since this game also has a friends pass

  2. Awesome game! It Takes Two looks incredibly fun and creative — perfect for co-op adventures! I really wanna try it out soon. Huge thanks to VPESports for the opportunity!!!

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