In a recent 13 people lay off at the Valve offices, Artifact’s game designer Richard Garfield and his
“We weren’t surprised by the layoff considering how rocky the launch was, the team was enthusiastic about the game and were confident that they had a good product but it became clear it wasn’t going to be easy to get the game to where we wanted it. The layoff makes sense for a number of reasons. To name a couple; now that the game is out there time is more critical, so more voices within the team that you have to navigate may not be as good as making less considered decisions faster. Another – the expertise that 3 donkeys brought is less critical after listening to us for 4+ years,“ said Richard Garfield to Artibuff.
Give the fast decline of Artifact that now bearly peaks at around 100 concurrent players, the news is worrisome. Valve hasn’t been active on their Artifact social media accounts for three months now, and hasn’t updated the community with any news since December 2018 despite releasing a pretty important Artifact patch at the beginning of February.
Despite Valve’s silence on Artifact and his contract termination, Richard Garfield remains optimistic that the game can still turn into a great title. “Both Skaff and I remain optimistic about the quality of the game and have offered our feedback and advice in an ongoing gratis capacity simply because we would like to see the game do as well as we think it can. We enjoyed working with Valve and I was impressed with their relentless focus on the quality of the game and experience being offered to the player,” he said to Artibuff.