Learning Artifact #6: The basics of card advantage and how do we get it

Our “Learning Artifact” series of novice-friendly guides continues. Last week, we looked at using our tower hit points as a resource, a somewhat advanced part of Artifact’s economy. Today, we’re taking a step back to a more fundamental concept: card advantage. Like “tempo” (something w... Continue reading Learning Artifact #6: The basics of card advantage and how do we get it