Opinion: Artifact’s monetization is not its problem

Valve’s first new game in half a decade, Artifact, launched Nov. 28 to high anticipation and even higher expectations. Born by the mind of legendary game designer and Magic: The Gathering creator Richard Garfield, Artifact was set to make waves — but all we’ve seen so far is a plummet towards failure. A fortnight l... Continue reading Opinion: Artifact’s monetization is not its problem