No matches

Recently, IceFrog came up with the announcement that Valve and the Dota 2 developers team were looking to change their approach a bit on new patch releases. Instead of two big patches a year, there would be small patches every couple of weeks. Well, looks like they’ve already started it! The patch notes for 7.08 have been released and even though it is more about bug fixes, we will look at how it will be looking at it from the perspective of the heroes: who turns out a winner and who turns out a loser?



  • Chemical Rage base attack time improved from 1.4/1.2/1.0 to 1.3/1.15/1.0
  • Level 10 Talent increased from -5s Unstable Concoction Cooldown to -8s
  • Level 15 Talent increased from +350 Health to +400
  • Level 20 Talent increased from +360 Unstable Concoction to +400

For a while now, Valve have been trying to promote the battle Alchemist (please no more Radiance pusher Alch) but not with a lot of luck. Although Battlefury is raging in the meta like never before, its old bearer Razzil Darkbrew is pretty much out of it because of nerfs and I’m guessing the Spirit Vessel, which completely nullifies Chemical Rage. But Alch is definitely receiving some noteworthy buffs to his Concoction. With the right talents, at level 20, he has a stun with a cooldown of just eight seconds and 800 damage! That’s right. 800. One of the Captain’s Draft games saw LaNm play Alchemist in a support role and Vici Gaming went on to win the game comfortable against Team Secret. Maybe this is just the boost the big guy is looking for to reappear in a new role?


  • Mana Drain now slows the target by 14/16/18/20%

Lion has been shunned for quite a while now, especially after Shadow Shaman has started becoming a regular pick. Both the heroes offer two disables, but Shaman is also well versed in slyly getting away from team fights, dropping Serpent Wards and getting buildings. Lion can burst down a hero, but that ability fades off as the game progresses. But with Shaman getting a bit of a nerf, the new Mana Drain slow is something that can bring Lion back into the meta. A 14% movement speed slow will slowdown a hero with 300 MS to 258 and could play a huge role in getting lane kills, harassing the offlaner or even slowing down an enemy chasing your core. Along with the talent that drains mana from three targets, Mana Drain could be the new Upheaval!


  • Level 15 Talent increased from +1 Nether Ward Health to +2
  • Life Drain damage increased from 150/200/250 to 150/225/300 (Scepter now only removes cooldown)

Pugna had a short stint in the professional scene, right after TI 7. But the new patch (7.07) got ride of all the Green squad. 7.08 doesn’t give him a very big buff, but the damage improvement along with Kaya can dish out a considerable amount of magic damage. A look into MidOne’s Pugna games shows that Scepter might not be the best of items as it appears. With extra Scepter damaged now ingrained in the ultimate, it’s even less of a reason to go for a Scepter.


  • Windrun manacost reduced from 60 to 50
  • Level 20 Shackleshot changed from +1 Shackleshot Target to +0.5s Shackleshot Duration
  • Level 25 Talent from +30% Ministun Focus Fire to +35%

Seems like a very long time ago that w33haa and Sumail amazed everyone with Windranger plays. It seems that way because it actually was a very long time ago. Windy hasn’t been doing too well as a core hero (a position four role here and there) and a possible reason for that is her talents don’t match her too well with the other mid heroes. Like Pugna, the buffs to Windranger aren’t game changing ones, but they are something that will somewhat propel her towards the mid lane.




  • Shapeshift cooldown increased from 120/90/60 to 120/100/80
  • Base armor reduced by 1

Lycan has been a mainstay in the meta for a few weeks now. Necro books were a lost and forgotten inventory until the big bad wolf brought it back with the Helm of the Dominator build. When Shapeshifted, all units move with maximum movement speed. The downtime on Shapeshift has been increased from 42 seconds (27 seconds with talents) to 62 seconds (44 with talents). Lycan could literally be in wolf form for half the time, but that won’t be the case anymore. This is bound to have an effect on his pick rate.


  • Medusa: Mystic Snake cast range reduced from 800 to 700
  • Medusa: Level 10 Talent increased from 12% Evasion to 15%
  • Medusa: Level 15 Talent increased from +15% Mystic Snake Mana Steal to +20%
  • Medusa: Level 20 Talent reduced from +800 Mana to +700

Medusa has a couple of small nerfs along with a couple of buffs. The buffs are to talents that are not too commonly taken. The Mystic Snake could have slight implications in the laning stages where the skill is the most powerful. The mana nerf talent, however, is sort of a prominent one. 100 mana for Medusa is an effective HP (EHP) of 250. When Medusa got a bit nerfed in the last patch, her pick rate went down quite a bit (from being picked or banned every game to being picked once in a while in professional games). This just adds up to it.


  • Rolling Thunder cooldown increased from 50/45/40 to 70/65/60

Pangolier may not be in Captain’s Mode yet, but players who like to play Donte Panlin won’t be happy to see this change. The new level three cooldown is more than the earlier level one cooldown. This is possibly the start of a series of small nerfs to Pangolier and Dark Willow that will end in both of them being added to Captain’s Mode.

 Shadow Fiend

  • Necromastery max souls reduced from 18/24/30/36 to 12/20/28/36

This nerf is directed more towards the early game. An SF assisted in midlane who garners up quick sols (or one who gets some by denying Clockwerk’s Cogs can get impossible to deal with in the laning stage. The additional damage hits heroes the hardest early on when the HPs are below 800. This change should make it a bit easier to lane against SF, although after level 7, he will pretty much be the same hero he was.

Shadow Shaman

  • Ether Shock cooldown increased from 8 to 14/12/10/8
  • Shackles total damage reduced from 120/200/280/360 to 60/160/260/360

Like Shadow Fiend, Shadow Shaman’s changes are only meant to hamper his early game dominance. He already has a base damage of 78 (that is huge!). Ether shocking enemies every 8 seconds while also dishing out a large amount of damage while shacking them in one place seems a bit over the edge. Bear in mid, all these weapons were initially given to his considering he was not picked at all. Now that Rhasta has had his time in the limelight, it’s time to make the weapons a bit blunt.

Considering changes are going to be coming in every two weeks, it is understandable that there aren’t too many and they aren’t too drastic. With many tournaments lined up, we’ll get to see soon how it affects the professional scene!

Share on FacebookShare on TwitterCopy hyperlink