No matches

Team IO secured their spot for SEA closed qualifiers by defeating 2-1 Team T1 in the final round. T1 gave a tough fight as they were close enough to secure the series. Read the article to check game analysis of the entire series.

Game 1

Game 1 Picks and Bans
Draft Advantage 50-50

Draft Analysis:

Team IO prevented Dominik ‘Black^’ Reitmeier from picking Terror Blade and they just picked it for themselves whereas T1 countered them by picking OD. Overall, the draft was at 50-50 in which Team IO had advantage in initiation, durability, right click damage and team fight whereas T1 had advantage in healing, defending and counters. Team IO’s drafting strategy was to form a synergy between their heroes and T1’s drafting strategy was to pick counters.

Game Analysis:

T1 had a little advantage in the early game but started snowballing from the mid-game. They kept on finding kills and dominated the map. Offlane Snapfire was not a good fit for IO at all. Shadow Fiend and Terror Blade were not able to do much in fights because there was no one to tank enemy’s damage. T1 secured the first game without losing any team fight.

Game 2

Game 2 Picks and Bans
Draft Advantage 57-43

Draft Analysis:

IO changed their drafting style in this game and decided to pick counters. They had overall advantage of 57% and their other advantages were healing, durability, pushing, team fight, initiation and counters whereas T1 had advantage in split pushing, mobility and right click damage.

Game Analysis:

The early game was equal but then the game kept on shifting advantage. At the 13th minute a long lasting team fight ended up giving advantage to IO but split pushing by T1 helped them equal the networth at 20th minute. IO couldn’t find big opportunities and good farm time so T1 gained 5,000 networth lead at 35th minute. But the game changed completely after this. IO decided to go for Roshan and T1 decided to harass them so that they won’t be able to kill Roshan quickly.

This was a huge strategical error by T1. Their line-up was not efficient enough to handle a 4v5 fight. They had 3 options: number 1, take a 5v5 team fight which would have been the best. Number 2, don’t care about Team IO taking the first Roshan and keep on split pushing with multiple heroes. Number 3, harass team IO using 4 heroes and split push with 1. They went for number 3 and that was the worst choice. They lost all 4 heroes that went to harass the enemy and lost all their lead with map control.

After this defeat, Team T1 could not recover and had to call GG.

Game 3

Game 3 Picks and Bans
Draft Advantage 50-50

Draft Analysis:

IO took a risk and picked Void Spirit in the first phase which worked out pretty well for them. It was a bit unexpected to see Magnus being picked with Drow. Another problem was that T1 went for a huge AOE combo strategy and IO just countered them by picking long range heroes that don’t ever group up. IO had advantage in initiation, mobility, right click damage and disables whereas T1 had advantage in healing, split pushing, nuke damage, counters and durability.

Game Analysis:

The early game was equal but a rotation by IO after their level 6 set-up a huge momentum for them. At 11th minute IO had 3,000 networth lead. At 15th minute they had 5,000 networth and 1 unorganized team fight by both the teams turned out to be a huge advantage for IO. It was difficult for T1 to kill Void Spirit and that resulted in bad positioning during the team fights. IO controlled the map and kept on increasing their lead at a fast pace. At 39th minute IO had 42,000 networth lead and T1 couldn’t defend even after lots of efforts. Great team fight positioning by IO secured their victory as it never allowed T1 to organise their massive AOE combo.

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